Package com.csse3200.game.ui
Class UIComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
- Direct Known Subclasses:
BossStatsDisplay
,CurrencyDisplay
,EngineerCountDisplay
,EngineerMenuComponent
,GameAreaDisplay
,MainGameExitDisplay
,MainGameLoseDisplay
,MainGamePauseDisplay
,MainMenuDisplay
,PauseMenuContinueButton
,PauseMenuMainMenuButton
,PauseMenuPlanetSelectButton
,PauseMenuSettingsButton
,PerformanceDisplay
,PlayerStatsDisplay
,SettingsMenuDisplay
,TerminalDisplay
,UIElementsDisplay
A generic component for rendering onto the ui.
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Field Summary
Modifier and TypeFieldDescriptionprotected static final com.badlogic.gdx.scenes.scene2d.ui.Skin
protected com.badlogic.gdx.scenes.scene2d.Stage
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Constructor Summary
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Method Summary
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, draw, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Field Details
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skin
protected static final com.badlogic.gdx.scenes.scene2d.ui.Skin skin -
stage
protected com.badlogic.gdx.scenes.scene2d.Stage stage
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Constructor Details
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UIComponent
public UIComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classRenderComponent
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getLayer
public int getLayer()Description copied from interface:Renderable
Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayer
in interfaceRenderable
- Overrides:
getLayer
in classRenderComponent
- Returns:
- layer
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classRenderComponent
- Returns:
- Z index
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