Class UIElementsDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class UIElementsDisplay extends UIComponent
Displays a button to represent the remaining mobs left in the current wave and a button to skip to the next wave.
  • Constructor Details

    • UIElementsDisplay

      public UIElementsDisplay()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • updateMobCount

      public void updateMobCount()
      This method updates the mob count button as mobs die in the game
    • createTimerButton

      public void createTimerButton()
      This method creates the timer button.
    • updateTimerButton

      public void updateTimerButton()
      This method updates the text for timer button.
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getZIndex

      public float getZIndex()
      Description copied from interface: Renderable
      Z index controls rendering order within a layer. Higher Z index is drawn on top.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class UIComponent
      Returns:
      returns the Z_INDEX for this display
    • dispose

      public void dispose()
      Disposes off the tables and buttons created using this display
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent