Class UIElementsDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.maingame.UIElementsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Displays a button to represent the remaining mobs left in the current wave and a button to skip to the next wave.
-
Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
stage
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
This method creates the timer button.void
dispose()
Disposes off the tables and buttons created using this displayvoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
Z index controls rendering order within a layer.void
This method updates the mob count button as mobs die in the gamevoid
This method updates the text for timer button.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
-
Constructor Details
-
UIElementsDisplay
public UIElementsDisplay()
-
-
Method Details
-
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
-
updateMobCount
public void updateMobCount()This method updates the mob count button as mobs die in the game -
createTimerButton
public void createTimerButton()This method creates the timer button. -
updateTimerButton
public void updateTimerButton()This method updates the text for timer button. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- returns the Z_INDEX for this display
-
dispose
public void dispose()Disposes off the tables and buttons created using this display- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
-