Class CurrencyDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.gamearea.CurrencyDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
A UI component for displaying the currency owned
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Adds actors to stagevoidcurrencyPopUp(float x, float y, int amount, int offset) A label that appears once currency is gained, to give the player visual feedback Also plays soundvoiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidsetCamera(com.badlogic.gdx.graphics.Camera camera) voidUpdates the currency (Crystals) value on the UI componentvoidUpdates the currency (Scraps) value on the UI componentMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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CurrencyDisplay
public CurrencyDisplay()
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Method Details
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create
public void create()Adds actors to stage- Overrides:
createin classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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updateScrapsStats
public void updateScrapsStats()Updates the currency (Scraps) value on the UI component -
updateCrystalsStats
public void updateCrystalsStats()Updates the currency (Crystals) value on the UI component -
currencyPopUp
public void currencyPopUp(float x, float y, int amount, int offset) A label that appears once currency is gained, to give the player visual feedback Also plays sound- Parameters:
x- Screen x coordinatey- Screen y coordinateamount- value to display on the pop-upoffset- value to offset the height of the label by
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setCamera
public void setCamera(com.badlogic.gdx.graphics.Camera camera) -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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