Class CurrencyDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.gamearea.CurrencyDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A UI component for displaying the currency owned
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Adds actors to stagevoid
currencyPopUp
(float x, float y, int amount, int offset) A label that appears once currency is gained, to give the player visual feedback Also plays soundvoid
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
setCamera
(com.badlogic.gdx.graphics.Camera camera) void
Updates the currency (Crystals) value on the UI componentvoid
Updates the currency (Scraps) value on the UI componentMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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CurrencyDisplay
public CurrencyDisplay()
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Method Details
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create
public void create()Adds actors to stage- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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updateScrapsStats
public void updateScrapsStats()Updates the currency (Scraps) value on the UI component -
updateCrystalsStats
public void updateCrystalsStats()Updates the currency (Crystals) value on the UI component -
currencyPopUp
public void currencyPopUp(float x, float y, int amount, int offset) A label that appears once currency is gained, to give the player visual feedback Also plays sound- Parameters:
x
- Screen x coordinatey
- Screen y coordinateamount
- value to display on the pop-upoffset
- value to offset the height of the label by
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setCamera
public void setCamera(com.badlogic.gdx.graphics.Camera camera) -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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