Package com.csse3200.game.components.npc
Class EngineerMenuComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.npc.EngineerMenuComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
createMenu
(float x, float y, com.badlogic.gdx.graphics.Camera camera) Creates a menu for the engineervoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
Removes the menu from the stageMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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EngineerMenuComponent
public EngineerMenuComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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createMenu
public void createMenu(float x, float y, com.badlogic.gdx.graphics.Camera camera) Creates a menu for the engineer- Parameters:
x
- cursor x coordinatey
- cursor y coordinatecamera
- camera of the game
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removeMenu
public void removeMenu()Removes the menu from the stage
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