Package com.csse3200.game.components.npc
package com.csse3200.game.components.npc
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ClassDescriptionThis class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.A component that deflects incoming projectiles a set amount of projectile collision events.A component that adds a dodging event listener to the current attached entity.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.A component that splits the target mob entity into multiple entities after after the mob dies.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.