Package com.csse3200.game.components.npc


package com.csse3200.game.components.npc
  • Classes
    Class
    Description
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
     
    A component that deflects incoming projectiles a set amount of projectile collision events.
    A component that adds a dodging event listener to the current attached entity.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
     
     
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    A component that splits the target mob entity into multiple entities after after the mob dies.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.