Package com.csse3200.game.rendering
Interface Renderable
- All Superinterfaces:
Comparable<Renderable>
- All Known Implementing Classes:
AlertUIComponent,AnimationRenderComponent,AtlasRenderComponent,CompanionDeathScreenDisplay,CompanionStatsDisplay,ControlsScreenDisplay,DamageTextureComponent,DeathScreenDisplay,DistanceDisplay,ExitShopDisplay,GameAreaDisplay,HealthBarComponent,InitialScreenDisplay,InventoryDisplayComponent,JoinableComponent,JoinableComponent,MainGameExitDisplay,MainMenuDisplay,MiniScreenDisplay,ParticleComponent,PerformanceDisplay,PlanetHudDisplay,PlayerStatsDisplay,PowerUpDisplayHUD,RenderComponent,ResourceDisplay,ReturnToPlanetDisplay,RotationRenderComponent,SettingsMenuDisplay,ShipStatDisplay,StoryDisplay,StructureToolPicker,TerminalDisplay,TerrainComponent,TextureRenderComponent,UIComponent
Can be rendered onto the screen given a Sprite batch.
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Method Summary
Methods inherited from interface java.lang.Comparable
compareTo
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Method Details
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render
void render(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Render the renderable. Should be called only by the renderer, not manually.- Parameters:
batch- Batch to render to.
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getZIndex
float getZIndex()Z index controls rendering order within a layer. Higher Z index is drawn on top.- Returns:
- Z index
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getLayer
int getLayer()Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Returns:
- layer
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