Package com.csse3200.game.components
Class PowerUpDisplayHUD
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.PowerUpDisplayHUD
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
This UI Component for displaying PowerUp.
It will display the current Power Up which is selected .
-
Field Summary
FieldsFields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.ui.Imagethe select PowerUp function helps to select the current powerUpvoidupdatePowerUpDisplayUi(String powerUp) Updates the Player PowerUp display nameMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, overrideZIndex, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
-
Field Details
-
powerUpEntity
-
-
Constructor Details
-
PowerUpDisplayHUD
-
-
Method Details
-
create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
-
selectPowerUp
public com.badlogic.gdx.scenes.scene2d.ui.Image selectPowerUp()the select PowerUp function helps to select the current powerUp- Returns:
- PowerUpEntity
-
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
-
updatePowerUpDisplayUi
Updates the Player PowerUp display name- Parameters:
powerUp- contains the string value of the updated powerUp Type
-
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
-