Package com.csse3200.game.rendering
Class TextureRenderComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.rendering.TextureRenderComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,IAlpha,Renderable,Comparable<Renderable>
Render a static texture.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionTextureRenderComponent(com.badlogic.gdx.graphics.Texture texture) TextureRenderComponent(String texturePath) -
Method Summary
Modifier and TypeMethodDescriptionprotected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidScale the entity to a width of 1 and a height matching the texture's ratiovoidsetAlpha(float alpha) Sets the alpha of the spritebatchvoidsetRotation(float degrees) Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, create, dispose, getLayer, getZIndex, overrideZIndex, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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TextureRenderComponent
- Parameters:
texturePath- Internal path of static texture to render. Will be scaled to the entity's scale.
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TextureRenderComponent
public TextureRenderComponent(com.badlogic.gdx.graphics.Texture texture) - Parameters:
texture- Static texture to render. Will be scaled to the entity's scale.
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Method Details
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scaleEntity
public void scaleEntity()Scale the entity to a width of 1 and a height matching the texture's ratio -
setRotation
public void setRotation(float degrees) -
setAlpha
public void setAlpha(float alpha) Sets the alpha of the spritebatch -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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