Package com.csse3200.game.entities
Class Entity
java.lang.Object
com.csse3200.game.entities.Entity
- Direct Known Subclasses:
LevelWaves
Core entity class. Entities exist in the game and are updated each frame. All entities have a
position and scale, but have no default behaviour. Components should be added to an entity to
give it specific behaviour. This class should not be inherited or modified directly.
Example use:
Entity player = new Entity() .addComponent(new RenderComponent()) .addComponent(new PlayerControllerComponent()); ServiceLocator.getEntityService().register(player);
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddComponent
(Component component) Add a component to the entity.void
create()
Create the entity and start running.void
dispose()
Dispose of the entity.void
Perform an early update on all components.boolean
com.badlogic.gdx.math.Vector2
Get the entity's center position<T extends Component>
TgetComponent
(Class<T> type) Get a component of type T on the entity.Get the event handler attached to this entity.boolean
int
getId()
This entity's unique ID.int
getLayer()
getName()
com.badlogic.gdx.math.Vector2
Get the entity's game position.com.badlogic.gdx.math.Vector2
getScale()
Get the entity's scale.int
hashCode()
void
removeComponent
(Class<? extends Component> componentClass) void
scaleHeight
(float y) Set the entity's height and scale the width to maintain aspect ratio.void
scaleWidth
(float x) Set the entity's width and scale the height to maintain aspect ratio.void
setEnabled
(boolean enabled) Enable or disable an entity.void
setFlagForDelete
(boolean condition) Flag the entity for deletion.int
setLayer
(int layer) void
setPosition
(float x, float y) Set the entity's game position.void
setPosition
(com.badlogic.gdx.math.Vector2 position) Set the entity's game position.void
setPosition
(com.badlogic.gdx.math.Vector2 position, boolean notify) Set the entity's game position and optionally notifies listeners.setScale
(float x, float y) Set the entity's scale.void
setScale
(com.badlogic.gdx.math.Vector2 scale) Set the entity's scale.toString()
void
update()
Perform an update on all components.
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Constructor Details
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Entity
public Entity()
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Method Details
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setEnabled
public void setEnabled(boolean enabled) Enable or disable an entity. Disabled entities do not run update() or earlyUpdate() on their components, but can still be disposed.- Parameters:
enabled
- true for enable, false for disable.
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getPosition
public com.badlogic.gdx.math.Vector2 getPosition()Get the entity's game position.- Returns:
- position
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setPosition
public void setPosition(com.badlogic.gdx.math.Vector2 position) Set the entity's game position.- Parameters:
position
- new position.
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setPosition
public void setPosition(float x, float y) Set the entity's game position.- Parameters:
x
- new x positiony
- new y position
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setPosition
public void setPosition(com.badlogic.gdx.math.Vector2 position, boolean notify) Set the entity's game position and optionally notifies listeners.- Parameters:
position
- new position.notify
- true to notify (default), false otherwise
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getScale
public com.badlogic.gdx.math.Vector2 getScale()Get the entity's scale. Used for rendering and physics bounding box calculations.- Returns:
- Scale in x and y directions. 1 = 1 metre.
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setScale
public void setScale(com.badlogic.gdx.math.Vector2 scale) Set the entity's scale.- Parameters:
scale
- new scale in metres
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setScale
Set the entity's scale.- Parameters:
x
- width in metresy
- height in metres- Returns:
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scaleWidth
public void scaleWidth(float x) Set the entity's width and scale the height to maintain aspect ratio.- Parameters:
x
- width in metres
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scaleHeight
public void scaleHeight(float y) Set the entity's height and scale the width to maintain aspect ratio.- Parameters:
y
- height in metres
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getCenterPosition
public com.badlogic.gdx.math.Vector2 getCenterPosition()Get the entity's center position- Returns:
- center position
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getComponent
Get a component of type T on the entity.- Type Parameters:
T
- The component type, e.g. RenderComponent- Parameters:
type
- The component class, e.g. RenderComponent.class- Returns:
- The entity component, or null if nonexistent.
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addComponent
Add a component to the entity. Can only be called before the entity is registered in the world.- Parameters:
component
- The component to add. Only one component of a type can be added to an entity.- Returns:
- Itself
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removeComponent
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dispose
public void dispose()Dispose of the entity. This will dispose of all components on this entity. -
create
public void create()Create the entity and start running. This is called when the entity is registered in the world, and should not be called manually. -
earlyUpdate
public void earlyUpdate()Perform an early update on all components. This is called by the entity service and should not be called manually. -
update
public void update()Perform an update on all components. This is called by the entity service and should not be called manually. -
getId
public int getId()This entity's unique ID. Used for equality checks- Returns:
- unique ID
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getEvents
Get the event handler attached to this entity. Can be used to trigger events from an attached component, or listen to events from a component.- Returns:
- entity's event handler
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getFlagForDelete
public boolean getFlagForDelete() -
setFlagForDelete
public void setFlagForDelete(boolean condition) Flag the entity for deletion. This will be deleted at the end of the frame.- Parameters:
condition
- true to flag for deletion, false to unflag
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equals
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hashCode
public int hashCode() -
toString
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getLayer
public int getLayer() -
setLayer
public int setLayer(int layer) -
getName
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