Class DialogueComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.placeables.DialogueComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.badlogic.gdx.utils.Json.Serializable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
addCutsceneAnimation
(Entity cutscene) void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, write
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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DialogueComponent
public DialogueComponent()
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Method Details
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
addCutsceneAnimation
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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