Class AchievementDialogComponent

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class AchievementDialogComponent extends UIComponent
A specialized dialog component for displaying achievement unlock notifications.
  • Constructor Details

    • AchievementDialogComponent

      public AchievementDialogComponent(String name, String description, int skillPoints, String tier)
      Creates a new achievement dialog for the specified achievement.
      Parameters:
      name - the name of the achievement
      description - the description of the achievement
      skillPoints - the skill points of the achievement
      tier - the tier of the achievement
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • show

      public void show()
      Shows the achievement dialog with animation.
    • setOnCompletion

      public void setOnCompletion(Consumer<AchievementDialogComponent> onCompletion)
      Sets the callback for when the dialog is closed.
      Parameters:
      onCompletion - the callback function
    • resize

      public void resize()
      Handles window resize by repositioning the dialog to bottom right.
    • hide

      public void hide()
      Hides the achievement dialog.
    • isVisible

      public boolean isVisible()
      Checks if the dialog is currently visible.
      Returns:
      true if visible, false otherwise
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent