Class AchievementDialogComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.dialog.AchievementDialogComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A specialized dialog component for displaying achievement unlock notifications.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
Fields inherited from class com.csse3200.game.rendering.RenderComponent
colour
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Constructor Summary
ConstructorsConstructorDescriptionAchievementDialogComponent
(String name, String description, int skillPoints, String tier) Creates a new achievement dialog for the specified achievement. -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
hide()
Hides the achievement dialog.boolean
Checks if the dialog is currently visible.void
resize()
Handles window resize by repositioning the dialog to bottom right.void
setOnCompletion
(Consumer<AchievementDialogComponent> onCompletion) Sets the callback for when the dialog is closed.void
show()
Shows the achievement dialog with animation.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getColour, render, setColour
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPriority, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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AchievementDialogComponent
Creates a new achievement dialog for the specified achievement.- Parameters:
name
- the name of the achievementdescription
- the description of the achievementskillPoints
- the skill points of the achievementtier
- the tier of the achievement
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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show
public void show()Shows the achievement dialog with animation. -
setOnCompletion
Sets the callback for when the dialog is closed.- Parameters:
onCompletion
- the callback function
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resize
public void resize()Handles window resize by repositioning the dialog to bottom right. -
hide
public void hide()Hides the achievement dialog. -
isVisible
public boolean isVisible()Checks if the dialog is currently visible.- Returns:
- true if visible, false otherwise
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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