Package com.csse3200.game.input
Class PauseInputComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.input.InputComponent
com.csse3200.game.input.PauseInputComponent
- All Implemented Interfaces:
com.badlogic.gdx.input.GestureDetector.GestureListener
,com.badlogic.gdx.InputProcessor
A class extending InputComponent handling pause menu related key presses.
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Field Summary
Fields inherited from class com.csse3200.game.input.InputComponent
priority
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.input.InputComponent
create, dispose, fling, getPriority, keyTyped, keyUp, longPress, mouseMoved, pan, panStop, pinch, pinchStop, pinchStopHandled, scrolled, setPriority, tap, touchCancelled, touchDown, touchDown, touchDragged, touchUp, zoom
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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PauseInputComponent
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Method Details
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keyDown
public boolean keyDown(int keycode) - Specified by:
keyDown
in interfacecom.badlogic.gdx.InputProcessor
- Overrides:
keyDown
in classInputComponent
- See Also: