Class MainGameScreen

java.lang.Object
com.badlogic.gdx.ScreenAdapter
com.csse3200.game.screens.MainGameScreen
All Implemented Interfaces:
com.badlogic.gdx.Screen, com.badlogic.gdx.utils.Disposable

public class MainGameScreen extends com.badlogic.gdx.ScreenAdapter
The game screen containing the main game.

Details on libGDX screens: https://happycoding.io/tutorials/libgdx/game-screens

  • Constructor Details

    • MainGameScreen

      public MainGameScreen(GdxGame game)
  • Method Details

    • getGameArea

      public GameArea getGameArea()
      Returns the current game area instance
      Returns:
      the current game area instance.
    • render

      public void render(float delta)
      Specified by:
      render in interface com.badlogic.gdx.Screen
      Overrides:
      render in class com.badlogic.gdx.ScreenAdapter
    • resize

      public void resize(int width, int height)
      Specified by:
      resize in interface com.badlogic.gdx.Screen
      Overrides:
      resize in class com.badlogic.gdx.ScreenAdapter
    • pause

      public void pause()
      Specified by:
      pause in interface com.badlogic.gdx.Screen
      Overrides:
      pause in class com.badlogic.gdx.ScreenAdapter
    • resume

      public void resume()
      Specified by:
      resume in interface com.badlogic.gdx.Screen
      Overrides:
      resume in class com.badlogic.gdx.ScreenAdapter
    • dispose

      public void dispose()
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Specified by:
      dispose in interface com.badlogic.gdx.Screen
      Overrides:
      dispose in class com.badlogic.gdx.ScreenAdapter
    • isPaused

      public boolean isPaused()
    • togglePaused

      public void togglePaused()
    • togglePauseMenu

      public void togglePauseMenu(PauseMenuDisplay.Tab tab)
    • reflectPauseTabClick

      public void reflectPauseTabClick(PauseMenuDisplay.Tab tab)