Class PlayerDeathEffectComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerDeathEffectComponent
Applies a screen-wide visual effect when the player dies.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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PlayerDeathEffectComponent
public PlayerDeathEffectComponent()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.
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