Class PlayerActions
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerActions
Action component for interacting with the player. Player events should be initialised in create()
and when triggered should call methods within this class.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.boolean
boolean
boolean
com.badlogic.gdx.math.Vector2
Returns the player's current walking direction as a 2D vector.float
float
boolean
boolean
boolean
boolean
isMoving()
void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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PlayerActions
public PlayerActions()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
getWalkDirection
public com.badlogic.gdx.math.Vector2 getWalkDirection()Returns the player's current walking direction as a 2D vector. x: +right, -left; y: +up, -down -
isMoving
public boolean isMoving() -
getXDirection
public float getXDirection() -
getYDirection
public float getYDirection() -
getIsJumping
public boolean getIsJumping() -
getIsDoubleJumping
public boolean getIsDoubleJumping() -
getIsCrouching
public boolean getIsCrouching() -
hasSoundPlayed
public boolean hasSoundPlayed() -
hasAdrenaline
public boolean hasAdrenaline() -
hasDashed
public boolean hasDashed()
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