Class PlayerActions

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.PlayerActions

public class PlayerActions extends Component
Action component for interacting with the player. Player events should be initialised in create() and when triggered should call methods within this class.
  • Constructor Details

    • PlayerActions

      public PlayerActions()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • getWalkDirection

      public com.badlogic.gdx.math.Vector2 getWalkDirection()
      Returns the player's current walking direction as a 2D vector. x: +right, -left; y: +up, -down
    • jump

      public void jump()
      Makes the player jump This method applies an upward impules to the players physics body to initiate a jump. It handles both single and double jumps - if the player has already used their single and double jump the method returns immediately Before applying the impuse, the players vertical velocity is set to 0 to keep consistent jump heights
    • onLand

      public void onLand()
      Called when a player lands on a surface This method resets the players jump state, allowing them to jump again
    • crouch

      public void crouch()
      Makes the player crouch
    • setMoving

      public void setMoving(boolean moving)
      Parameters:
      moving - weather the entity position will be updated or not
    • isMoving

      public boolean isMoving()
      Returns:
      returns weather the entity is allowed to move
    • getXDirection

      public float getXDirection()
    • getYDirection

      public float getYDirection()
    • getIsJumping

      public boolean getIsJumping()
    • getIsDoubleJumping

      public boolean getIsDoubleJumping()
    • getIsCrouching

      public boolean getIsCrouching()
    • hasSoundPlayed

      public boolean hasSoundPlayed()
    • hasAdrenaline

      public boolean hasAdrenaline()
    • hasDashed

      public boolean hasDashed()
    • getJetpackFuel

      public int getJetpackFuel()
    • getIsJetpackOn

      public boolean getIsJetpackOn()
    • getIsGliding

      public boolean getIsGliding()
    • setWalkSpeed

      public void setWalkSpeed(int x, int y)