Class PauseMenuDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.pausemenu.PauseMenuDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.StagegetStage()static PixelPerfectPlacermakeTabScaffold(MainGameScreen screen, com.badlogic.gdx.graphics.Texture bgTex, PixelPerfectPlacer.Rect closeRect, Map<PauseMenuDisplay.Tab, PixelPerfectPlacer.Rect> tabRects) Builds a PixelPerfectPlacer with: - a named "closeButton" that unpauses (if paused) and hides the pause UIvoidvoidsetVisible(boolean visible) Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayerMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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PauseMenuDisplay
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Method Details
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getStage
public com.badlogic.gdx.scenes.scene2d.Stage getStage()- Returns:
- the current stage in use
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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getScreen
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getNextTab
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getPrevTab
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getCurrentTab
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setVisible
public void setVisible(boolean visible) -
makeTabScaffold
public static PixelPerfectPlacer makeTabScaffold(MainGameScreen screen, com.badlogic.gdx.graphics.Texture bgTex, PixelPerfectPlacer.Rect closeRect, Map<PauseMenuDisplay.Tab, PixelPerfectPlacer.Rect> tabRects) Builds a PixelPerfectPlacer with: - a named "closeButton" that unpauses (if paused) and hides the pause UI- Parameters:
screen- the owning MainGameScreenbgTex- background image for the placercloseRect- pixel rect for the close hotspottabRects- map of tab -> pixel rect for tab hotspots
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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