Class MainGameScreen

java.lang.Object
com.badlogic.gdx.ScreenAdapter
com.csse3200.game.screens.MainGameScreen
All Implemented Interfaces:
com.badlogic.gdx.Screen
Direct Known Subclasses:
TutorialScreen

public class MainGameScreen extends com.badlogic.gdx.ScreenAdapter
The game screen containing the main game.

Details on libGDX screens: https://happycoding.io/tutorials/libgdx/game-screens

  • Field Details

  • Constructor Details

    • MainGameScreen

      public MainGameScreen(GdxGame game)
      Constructs the main game screen
      Parameters:
      game - the GdxGame
  • Method Details

    • render

      public void render(float delta)
      Render the screen
      Specified by:
      render in interface com.badlogic.gdx.Screen
      Overrides:
      render in class com.badlogic.gdx.ScreenAdapter
      Parameters:
      delta - time span between the current frame and the last frame in seconds.
    • resize

      public void resize(int width, int height)
      Resize the screen and docket
      Specified by:
      resize in interface com.badlogic.gdx.Screen
      Overrides:
      resize in class com.badlogic.gdx.ScreenAdapter
      Parameters:
      width - width of screen
      height - height of screen
    • pause

      public void pause()
      Pause game
      Specified by:
      pause in interface com.badlogic.gdx.Screen
      Overrides:
      pause in class com.badlogic.gdx.ScreenAdapter
    • resume

      public void resume()
      Resume game
      Specified by:
      resume in interface com.badlogic.gdx.Screen
      Overrides:
      resume in class com.badlogic.gdx.ScreenAdapter
    • dispose

      public void dispose()
      Dispose of services
      Specified by:
      dispose in interface com.badlogic.gdx.Screen
      Overrides:
      dispose in class com.badlogic.gdx.ScreenAdapter
    • resetScreen

      public void resetScreen()
      Reset screen UI
    • getGame

      public GdxGame getGame()
      Get game
      Returns:
      the GDXGame