Class DocketLineDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.ordersystem.DocketLineDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
A UI component for displaying the Docket Pin Line.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.ui.Imagecom.badlogic.gdx.scenes.scene2d.StagegetStage()com.badlogic.gdx.scenes.scene2d.ui.TablegetTable()floatZ index controls rendering order within a layer.voidresize()voidsetPinLine(com.badlogic.gdx.scenes.scene2d.ui.Image pinLine) voidsetStage(com.badlogic.gdx.scenes.scene2d.Stage stage) voidsetTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) Methods inherited from class com.csse3200.game.ui.UIComponent
getLayerMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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DocketLineDisplay
public DocketLineDisplay(com.badlogic.gdx.scenes.scene2d.ui.Skin skin) -
DocketLineDisplay
public DocketLineDisplay()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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resize
public void resize() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:RenderableZ index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndexin interfaceRenderable- Overrides:
getZIndexin classUIComponent- Returns:
- Z index
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage) -
getStage
public com.badlogic.gdx.scenes.scene2d.Stage getStage() -
setPinLine
public void setPinLine(com.badlogic.gdx.scenes.scene2d.ui.Image pinLine) -
getPinLine
public com.badlogic.gdx.scenes.scene2d.ui.Image getPinLine() -
setTable
public void setTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) -
getTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTable() -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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