Class DocketLineDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.ordersystem.DocketLineDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A UI component for displaying the Docket Pin Line.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.ui.Image
com.badlogic.gdx.scenes.scene2d.Stage
getStage()
com.badlogic.gdx.scenes.scene2d.ui.Table
getTable()
float
Z index controls rendering order within a layer.void
resize()
void
setPinLine
(com.badlogic.gdx.scenes.scene2d.ui.Image pinLine) void
setStage
(com.badlogic.gdx.scenes.scene2d.Stage stage) void
setTable
(com.badlogic.gdx.scenes.scene2d.ui.Table table) Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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DocketLineDisplay
public DocketLineDisplay(com.badlogic.gdx.scenes.scene2d.ui.Skin skin) -
DocketLineDisplay
public DocketLineDisplay()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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resize
public void resize() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage) -
getStage
public com.badlogic.gdx.scenes.scene2d.Stage getStage() -
setPinLine
public void setPinLine(com.badlogic.gdx.scenes.scene2d.ui.Image pinLine) -
getPinLine
public com.badlogic.gdx.scenes.scene2d.ui.Image getPinLine() -
setTable
public void setTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) -
getTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTable() -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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