Class PauseMenuDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.maingame.PauseMenuDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Display the Pause Menu when pausing the game
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
create()
Called when the entity is created and registered.void
Pressing O will stop the game and display the pause menuvoid
dispose()
Called when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
hideMenu()
Hide the screen and resume the gamevoid
setStage
(com.badlogic.gdx.scenes.scene2d.Stage mock) void
showMenu()
Display the pause menu screen and pause the gamevoid
Toggle if the pause menu should be show or hideMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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PauseMenuDisplay
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Method Details
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addActors
public void addActors() -
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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displayScreen
public void displayScreen()Pressing O will stop the game and display the pause menu -
showMenu
public void showMenu()Display the pause menu screen and pause the game -
hideMenu
public void hideMenu()Hide the screen and resume the game -
toggleVisibility
public void toggleVisibility()Toggle if the pause menu should be show or hide -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)
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