Class PauseMenuDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.maingame.PauseMenuDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
Display the Pause Menu when pausing the game
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidcreate()Called when the entity is created and registered.voidPressing O will stop the game and display the pause menuvoiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidhideMenu()Hide the screen and resume the gamevoidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidshowMenu()Display the pause menu screen and pause the gamevoidToggle if the pause menu should be show or hideMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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PauseMenuDisplay
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Method Details
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addActors
public void addActors() -
create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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displayScreen
public void displayScreen()Pressing O will stop the game and display the pause menu -
showMenu
public void showMenu()Display the pause menu screen and pause the game -
hideMenu
public void hideMenu()Hide the screen and resume the game -
toggleVisibility
public void toggleVisibility()Toggle if the pause menu should be show or hide -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)
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