Class PauseMenuDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class PauseMenuDisplay extends UIComponent
Display the Pause Menu when pausing the game
  • Constructor Details

  • Method Details

    • addActors

      public void addActors()
    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • displayScreen

      public void displayScreen()
      Pressing O will stop the game and display the pause menu
    • showMenu

      public void showMenu()
      Display the pause menu screen and pause the game
    • hideMenu

      public void hideMenu()
      Hide the screen and resume the game
    • toggleVisibility

      public void toggleVisibility()
      Toggle if the pause menu should be show or hide
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)