Class SaveHandler

java.lang.Object
com.csse3200.game.gamestate.SaveHandler

public class SaveHandler extends Object
Wrapper for FileLoader that has default interactions with various data structs. Saves and loads specified files.
See Also:
  • Method Details

    • save

      public void save(Class<?> className, String dir, FileLoader.Location location)
      Save all fields in the specified class to JSON files.
      Parameters:
      className - class to use as saves. For game state (not shared between new games), use GameState.class. For achievements (shared between new games), use Achievements.class.
      dir - the directory in assets for the saves to be located in. For game state (not shared between new games), use "saves". For achievements (shared between new games), use "saves/achievements"
      location - Libgdx location to save to.
      See Also:
    • load

      public void load(Class<?> className, String dir, FileLoader.Location location)
      Load all fields to a specified class from JSON files.
      Parameters:
      className - class to use as saves. For game state (not shared between new games), use GameState.class. For achievements (shared between new games), use Achievements.class.
      dir - the directory in assets for the saves to be located in. For game state (not shared between new games), use "saves". For achievements (shared between new games), use "saves/achievements"
      location - Libgdx location to load from.
      See Also:
    • delete

      public void delete(Class<?> className, String dir, FileLoader.Location location)
      Clear all data from JSON files.
      Parameters:
      className - class to use as saves. For game state (not shared between new games), use GameState.class. For achievements (shared between new games), use Achievements.class.
      dir - the directory in assets for the saves to be located in. For game state (not shared between new games), use "saves". For achievements (shared between new games), use "saves/achievements"
      location - Libgdx location to delete from.
      See Also:
    • getInstance

      public static SaveHandler getInstance()
      Gets the single instance of the SaveHandler singleton if it exists or creates one if it doesn't.
      Returns:
      the SaveHandler instance.