Class ShootTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.ShootTask
- All Implemented Interfaces:
PriorityTask,Task
Task that prints a message to the terminal whenever it is called.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus, stop, update
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Constructor Details
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ShootTask
- Parameters:
target- The entity to shoot at.priority- Task priority when shooting (0 when not chasing).viewDistance- Maximum distance from the entity at which shooting can start.maxChaseDistance- Maximum distance from the entity while shooting before giving up.
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Method Details
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start
public void start()Description copied from interface:TaskStart running this task. This will usually be called by an AI controller.- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriorityin interfacePriorityTask
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