Class ChaseTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.ChaseTask
- All Implemented Interfaces:
PriorityTask,Task
Chases a target entity until they get too far away or line of sight is lost
Depreciated.
ChaseTask is no longer called in the NPCFactory - see ShootTask class.
Projectiles should be called from ShootTask.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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ChaseTask
Depreciated ChaseTask is no longer called in the NPCFactory - see ShootTask class. Projectiles should be called from ShootTask.- Parameters:
target- The entity to chase.priority- Task priority when chasing (0 when not chasing).viewDistance- Maximum distance from the entity at which chasing can start.maxChaseDistance- Maximum distance from the entity while chasing before giving up.
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Method Details
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start
public void start()Description copied from interface:TaskStart running this task. This will usually be called by an AI controller.- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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update
public void update()Description copied from interface:TaskRun one frame of the task. Similar to the update() in Components.- Specified by:
updatein interfaceTask- Overrides:
updatein classDefaultTask
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stop
public void stop()Description copied from interface:TaskStop the task immediately. This can be called at any time by the AI controller.- Specified by:
stopin interfaceTask- Overrides:
stopin classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriorityin interfacePriorityTask
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