Class ChaseTask

java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.ChaseTask
All Implemented Interfaces:
PriorityTask, Task

public class ChaseTask extends DefaultTask implements PriorityTask
Chases a target entity until they get too far away or line of sight is lost Depreciated. ChaseTask is no longer called in the NPCFactory - see ShootTask class. Projectiles should be called from ShootTask.
  • Constructor Details

    • ChaseTask

      public ChaseTask(Entity target, int priority, float viewDistance, float maxChaseDistance)
      Depreciated ChaseTask is no longer called in the NPCFactory - see ShootTask class. Projectiles should be called from ShootTask.
      Parameters:
      target - The entity to chase.
      priority - Task priority when chasing (0 when not chasing).
      viewDistance - Maximum distance from the entity at which chasing can start.
      maxChaseDistance - Maximum distance from the entity while chasing before giving up.
  • Method Details

    • start

      public void start()
      Description copied from interface: Task
      Start running this task. This will usually be called by an AI controller.
      Specified by:
      start in interface Task
      Overrides:
      start in class DefaultTask
    • update

      public void update()
      Description copied from interface: Task
      Run one frame of the task. Similar to the update() in Components.
      Specified by:
      update in interface Task
      Overrides:
      update in class DefaultTask
    • stop

      public void stop()
      Description copied from interface: Task
      Stop the task immediately. This can be called at any time by the AI controller.
      Specified by:
      stop in interface Task
      Overrides:
      stop in class DefaultTask
    • getPriority

      public int getPriority()
      Specified by:
      getPriority in interface PriorityTask