Class ChaseTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.ChaseTask
- All Implemented Interfaces:
PriorityTask
,Task
Chases a target entity until they get too far away or line of sight is lost
Depreciated.
ChaseTask is no longer called in the NPCFactory - see ShootTask class.
Projectiles should be called from ShootTask.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
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Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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ChaseTask
Depreciated ChaseTask is no longer called in the NPCFactory - see ShootTask class. Projectiles should be called from ShootTask.- Parameters:
target
- The entity to chase.priority
- Task priority when chasing (0 when not chasing).viewDistance
- Maximum distance from the entity at which chasing can start.maxChaseDistance
- Maximum distance from the entity while chasing before giving up.
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Method Details
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start
public void start()Description copied from interface:Task
Start running this task. This will usually be called by an AI controller.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()Description copied from interface:Task
Run one frame of the task. Similar to the update() in Components.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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stop
public void stop()Description copied from interface:Task
Stop the task immediately. This can be called at any time by the AI controller.- Specified by:
stop
in interfaceTask
- Overrides:
stop
in classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriority
in interfacePriorityTask
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