Class UpgradeDisplay
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Window
com.csse3200.game.components.upgradetree.UpgradeDisplay
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable,com.badlogic.gdx.scenes.scene2d.utils.Layout
public class UpgradeDisplay
extends com.badlogic.gdx.scenes.scene2d.ui.Window
The UpgradeDisplay class represents a GUI component for displaying upgrades.
The display visualizes upgrade trees where each item can be upgraded based on available materials.
The class extends the Window class from libGDX to represent a pop-up or overlay menu in the game.
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Nested Class Summary
Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Window
com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyleNested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect -
Field Summary
Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Window
dragging, edgeFields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor -
Constructor Summary
ConstructorsConstructorDescriptionUpgradeDisplay(com.badlogic.gdx.graphics.Texture background) Constructor for UpgradeDisplay. -
Method Summary
Modifier and TypeMethodDescriptioncom.badlogic.gdx.scenes.scene2d.ui.TextButtoncreateCostButtons(UpgradeNode node, com.badlogic.gdx.scenes.scene2d.ui.ImageButton weaponButton) Creates a cost button for a given upgrade node.static UpgradeDisplayFactory method for creating an instance of UpgradeDisplay.protected voiddrawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y) Renders the background, the connection lines, and the ImageButtons for the upgrade tree.voiddrawLines(UpgradeNode node) Draws lines connecting parent nodes to their child nodes.booleanremove()Override the removal process to unregister input overrides.Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Window
draw, drawStageBackground, getPrefWidth, getStyle, getTitleLabel, getTitleTable, hit, isDragging, isModal, isMovable, isResizable, keepWithinStage, newLabel, setKeepWithinStage, setModal, setMovable, setResizable, setResizeBorder, setStyleMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, topMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validateMethods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toStringMethods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Details
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UpgradeDisplay
public UpgradeDisplay(com.badlogic.gdx.graphics.Texture background) Constructor for UpgradeDisplay.- Parameters:
background- The texture to be used for the background of the upgrade display.
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Method Details
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createUpgradeDisplay
Factory method for creating an instance of UpgradeDisplay.- Returns:
- A new instance of UpgradeDisplay.
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drawLines
Draws lines connecting parent nodes to their child nodes.- Parameters:
node- The current node from which lines will be drawn to its children.
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createCostButtons
public com.badlogic.gdx.scenes.scene2d.ui.TextButton createCostButtons(UpgradeNode node, com.badlogic.gdx.scenes.scene2d.ui.ImageButton weaponButton) Creates a cost button for a given upgrade node. This button displays the cost of the upgrade node.- Parameters:
node- The upgrade node for which the cost button is to be created.weaponButton- The button representing the weapon. The cost button's position is determined relative to this.- Returns:
- A TextButton displaying the cost of the upgrade node or null if the weapon is already unlocked.
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remove
public boolean remove()Override the removal process to unregister input overrides.- Overrides:
removein classcom.badlogic.gdx.scenes.scene2d.Actor- Returns:
- Returns true if the actor was removed.
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drawBackground
protected void drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y) Renders the background, the connection lines, and the ImageButtons for the upgrade tree.- Overrides:
drawBackgroundin classcom.badlogic.gdx.scenes.scene2d.ui.Window- Parameters:
batch- The batch used for rendering.parentAlpha- The parent alpha value, for transparency.x- The x-coordinate of the bottom left corner of the background.y- The y-coordinate of the bottom left corner of the background.
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