Package com.csse3200.game.services
Class ProgressBar
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.ProgressBar
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.badlogic.gdx.utils.Json.Serializable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
Creates each image as an image object then adds to an array of images for later usevoid
dispose()
Destroys the UI objectsvoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the actors to the game.void
Updates the display dependent on what day it is.void
updateProgressBar
(String questName) Updates which array the images are pulled from based on the progress of the questsMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, write
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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ProgressBar
public ProgressBar()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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createTexture
public void createTexture()Creates each image as an image object then adds to an array of images for later use -
updateProgressBar
Updates which array the images are pulled from based on the progress of the quests -
updateDisplay
public void updateDisplay()Updates the display dependent on what day it is. Will also call createTexture(), if the array is empty. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the actors to the game.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Destroys the UI objects- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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