Package com.csse3200.game.services
Class ProgressBar
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.ProgressBar
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.badlogic.gdx.utils.Json.Serializable,Renderable,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Creates reusable ui styles and adds actors to the stage.voidCreates each image as an image object then adds to an array of images for later usevoiddispose()Destroys the UI objectsvoiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the actors to the game.voidUpdates the display dependent on what day it is.voidupdateProgressBar(String questName) Updates which array the images are pulled from based on the progress of the questsMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, writeMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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ProgressBar
public ProgressBar()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
createin classUIComponent
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createTexture
public void createTexture()Creates each image as an image object then adds to an array of images for later use -
updateProgressBar
Updates which array the images are pulled from based on the progress of the quests -
updateDisplay
public void updateDisplay()Updates the display dependent on what day it is. Will also call createTexture(), if the array is empty. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the actors to the game.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Destroys the UI objects- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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