Package com.csse3200.game.services
Class HungerBar
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.HungerBar
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.badlogic.gdx.utils.Json.Serializable
,Renderable
,Comparable<Renderable>
-
Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
Initialises all the possible images and labels that will be used by the class, and stores them in an array to be called when needed.void
dispose()
Removes all entities from the screen.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the table and group onto the main game screen.void
updateDisplay
(int hungerLevel) Updates the display, showing the hunger bar in the top of the main game screen.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, write
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
-
Constructor Details
-
HungerBar
public HungerBar()
-
-
Method Details
-
create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
-
createTexture
public void createTexture()Initialises all the possible images and labels that will be used by the class, and stores them in an array to be called when needed. -
updateDisplay
public void updateDisplay(int hungerLevel) Updates the display, showing the hunger bar in the top of the main game screen. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the table and group onto the main game screen. Adds the hunger elements onto the stage.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
dispose
public void dispose()Removes all entities from the screen. Releases all resources from this class.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
-