Package com.csse3200.game.services
Class HealthDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.HealthDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.badlogic.gdx.utils.Json.Serializable,Renderable,Comparable<Renderable>
A UI component for displaying the current health level on the Main Game Screen.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Creates reusable ui styles and adds actors to the stage.voidInitialises all the possible images and labels that will be used by the class, and stores them in an array to be called when needed.voiddispose()Removes all entities from the screen.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the table and group onto the main game screen.voidupdatePlayerHealthUI(int health) Updates the display, showing the health bar in the top of the main game screen.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, writeMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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HealthDisplay
public HealthDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
createin classUIComponent
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createTexture
public void createTexture()Initialises all the possible images and labels that will be used by the class, and stores them in an array to be called when needed. -
updatePlayerHealthUI
public void updatePlayerHealthUI(int health) Updates the display, showing the health bar in the top of the main game screen. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the table and group onto the main game screen. Adds the health elements onto the stage.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Removes all entities from the screen. Releases all resources from this class.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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