Package com.csse3200.game.services
Class GameTimeDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.GameTimeDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.badlogic.gdx.utils.Json.Serializable
,Renderable
,Comparable<Renderable>
A UI component for displaying the current game time on the Main Game Screen.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
Loads textures and initialises the UI components.void
dispose()
Disposes of resources when no longer needed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the UI components.void
Updates the display to show the current game time and transition effects.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, write
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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GameTimeDisplay
public GameTimeDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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createTexture
public void createTexture()Loads textures and initialises the UI components. -
updateDisplay
public void updateDisplay()Updates the display to show the current game time and transition effects. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the UI components.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Disposes of resources when no longer needed.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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