Class MissionDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, com.badlogic.gdx.utils.Json.Serializable, Renderable, Comparable<Renderable>

public class MissionDisplay extends UIComponent
Renders a UI for interacting with Missions.
  • Constructor Details

    • MissionDisplay

      public MissionDisplay()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Draw stage, unused for now.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • toggleOpen

      public void toggleOpen()
      Toggles the visibility of the main mission ui.
    • openMenu

      public void openMenu()
      Sets the main mission menu to visible.
    • openQuests

      public void openQuests()
      Opens the quest menu.
    • openAchievements

      public void openAchievements()
      Opens the achievement menu.
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • dispose

      public void dispose()
      Cleans up.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent