Class LightController
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.placeables.LightController
- All Implemented Interfaces:
com.badlogic.gdx.utils.Json.Serializable
This class is only for Light Placeables will be moved into that folder when
the rest of my team catches up and finishes their placeables lol
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, write
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Constructor Details
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LightController
public LightController()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
turnOn
public boolean turnOn() -
turnOff
public boolean turnOff()
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