Class LightController

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.placeables.LightController
All Implemented Interfaces:
com.badlogic.gdx.utils.Json.Serializable

public class LightController extends Component
This class is only for Light Placeables will be moved into that folder when the rest of my team catches up and finishes their placeables lol
  • Constructor Details

    • LightController

      public LightController()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • turnOn

      public boolean turnOn()
    • turnOff

      public boolean turnOff()