Class CutsceneDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.cutscenes.CutsceneDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.badlogic.gdx.utils.Json.Serializable,Renderable,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
ConstructorsConstructorDescriptionCutsceneDisplay(String dialogue, Cutscene cutscene, Cutscene.CutsceneType cutsceneType) Creates a cutscene display using the given parameters -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidRecovers the UI components that were removed back onto the screenvoidRemoves the UI components on the screen so that cutscene is not so clutteredvoidSpawns all the UI elements for the cutscene displayMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, read, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update, writeMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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CutsceneDisplay
Creates a cutscene display using the given parameters- Parameters:
dialogue- the dialogue that will be displayedcutscene- the cutscene object that created the cutscene display
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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spawnCutsceneDisplay
public void spawnCutsceneDisplay()Spawns all the UI elements for the cutscene display -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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removeExternalUI
public void removeExternalUI()Removes the UI components on the screen so that cutscene is not so cluttered -
recoverExternalUI
public void recoverExternalUI()Recovers the UI components that were removed back onto the screen
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