Class WorldMapPlayerComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.worldmap.WorldMapPlayerComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Handles player movement and interaction on the world map
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
Fields inherited from class com.csse3200.game.rendering.RenderComponent
colour
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Clean up any running background tasks when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the player texture at the world coordinates with appropriate size.Gets the nearby node.void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getColour, render, setColour
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPriority, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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WorldMapPlayerComponent
public WorldMapPlayerComponent(com.badlogic.gdx.math.Vector2 worldSize)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
getNearbyNode
Gets the nearby node.- Returns:
- the nearby node
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the player texture at the world coordinates with appropriate size.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- the sprite batch
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dispose
public void dispose()Clean up any running background tasks when the component is disposed.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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