Class AnimatedDropdownMenu
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.worldmap.AnimatedDropdownMenu
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
Fields inherited from class com.csse3200.game.rendering.RenderComponent
colour
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
Z index controls rendering order within a layer.void
toggle()
Public method to toggle the menu from outsidevoid
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getColour, render, setColour
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPriority, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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AnimatedDropdownMenu
public AnimatedDropdownMenu()Creates a new AnimatedDropdownMenu.
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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toggle
public void toggle()Public method to toggle the menu from outside -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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