Class TeleportTask
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.tasks.TeleportTask
Teleport behaviour component for enemies. Every fixed cooldown, roll a chance and (if successful)
jump to a different lane Y. Keeps X constant; chooses Y from the provided laneYs[].
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionTeleportTask
(float cooldownSec, float chance, int maxTeleports, float[] laneYs) -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPriority, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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TeleportTask
public TeleportTask(float cooldownSec, float chance, int maxTeleports, float[] laneYs) - Parameters:
cooldownSec
- constant seconds between teleport attemptschance
- probability 0..1 when cooldown elapseslaneYs
- array of lane Y positions; must contain at least 2 distinct values
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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