Class InventoryDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class InventoryDisplay extends UIComponent
The InventoryDisplay class is a UI component that renders a grid of player inventory items on screen.
  • Constructor Details

    • InventoryDisplay

      public InventoryDisplay(GdxGame game)
      Creates an InventoryDisplay for the game instance.
      Parameters:
      game - current game instance
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent