Class PauseMenu

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class PauseMenu extends UIComponent
A pause menu component that displays when the game is paused. Shows a dimmed background and menu options.
  • Constructor Details

    • PauseMenu

      public PauseMenu()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • show

      public void show()
      Shows the pause menu with animation
    • hide

      public void hide()
      Hides the pause menu with animation
    • setVisible

      public void setVisible(boolean visible)
      Sets the visibility of the pause menu
      Parameters:
      visible - Whether the pause menu should be visible
    • isVisible

      public boolean isVisible()
      Returns whether the pause menu is currently visible
      Returns:
      Whether the pause menu is currently visible
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getZIndex

      public float getZIndex()
      Description copied from interface: Renderable
      Z index controls rendering order within a layer. Higher Z index is drawn on top.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class UIComponent
      Returns:
      Z index
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent