Class AchievementsDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class AchievementsDisplay extends UIComponent
The AchievementsDisplay class is a UI component that renders a table of player achievements on screen.
  • Constructor Details

    • AchievementsDisplay

      public AchievementsDisplay(GdxGame game)
      Creates an AchievementsDisplay for the game instance.
      Parameters:
      game - current game instance
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • updateOnResize

      public void updateOnResize()
      Public method to update close button position on resize.
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Disposes of this UI component.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent