Class HitMarkerComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.HitMarkerComponent

public class HitMarkerComponent extends Component
  • Field Details

    • FLASH_DURATION

      protected static final float FLASH_DURATION
      See Also:
    • FLASH_COLOUR

      protected static final com.badlogic.gdx.graphics.Color FLASH_COLOUR
    • flashTime

      protected float flashTime
    • render

      protected RenderComponent render
  • Constructor Details

    • HitMarkerComponent

      public HitMarkerComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component