Package com.csse3200.game.components
Class HitMarkerComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.HitMarkerComponent
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final com.badlogic.gdx.graphics.Color
protected static final float
protected float
protected RenderComponent
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPriority, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Field Details
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FLASH_DURATION
protected static final float FLASH_DURATION- See Also:
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FLASH_COLOUR
protected static final com.badlogic.gdx.graphics.Color FLASH_COLOUR -
flashTime
protected float flashTime -
render
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Constructor Details
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HitMarkerComponent
public HitMarkerComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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