Package com.csse3200.game.rendering
Class TiledFloorComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.rendering.TiledFloorComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A render component for dynamically tiling a floor texture with corners, edges, and middle tiles.
It handles corner tiles, edge tiles, and repeating middle tiles
-
Field Summary
-
Constructor Summary
ConstructorsConstructorDescriptionTiledFloorComponent
(com.badlogic.gdx.graphics.g2d.TextureRegion topLeftCorner, com.badlogic.gdx.graphics.g2d.TextureRegion topRightCorner, com.badlogic.gdx.graphics.g2d.TextureRegion bottomLeftCorner, com.badlogic.gdx.graphics.g2d.TextureRegion bottomRightCorner, com.badlogic.gdx.graphics.g2d.TextureRegion topEdge, com.badlogic.gdx.graphics.g2d.TextureRegion bottomEdge, com.badlogic.gdx.graphics.g2d.TextureRegion leftEdge, com.badlogic.gdx.graphics.g2d.TextureRegion rightEdge, com.badlogic.gdx.graphics.g2d.TextureRegion middleTile) Creates a new TiledFloorComponent. -
Method Summary
Modifier and TypeMethodDescriptionprotected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, create, dispose, getLayer, getZIndex, render, setLayer
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
-
Constructor Details
-
TiledFloorComponent
public TiledFloorComponent(com.badlogic.gdx.graphics.g2d.TextureRegion topLeftCorner, com.badlogic.gdx.graphics.g2d.TextureRegion topRightCorner, com.badlogic.gdx.graphics.g2d.TextureRegion bottomLeftCorner, com.badlogic.gdx.graphics.g2d.TextureRegion bottomRightCorner, com.badlogic.gdx.graphics.g2d.TextureRegion topEdge, com.badlogic.gdx.graphics.g2d.TextureRegion bottomEdge, com.badlogic.gdx.graphics.g2d.TextureRegion leftEdge, com.badlogic.gdx.graphics.g2d.TextureRegion rightEdge, com.badlogic.gdx.graphics.g2d.TextureRegion middleTile) Creates a new TiledFloorComponent.
-
-
Method Details
-
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-