Class TextureRenderComponent

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class TextureRenderComponent extends RenderComponent
Render a static texture.
  • Constructor Details

    • TextureRenderComponent

      public TextureRenderComponent(String texturePath)
      Parameters:
      texturePath - Internal path of static texture to render. Will be scaled to the entity's scale.
    • TextureRenderComponent

      public TextureRenderComponent(com.badlogic.gdx.graphics.Texture texture)
      Parameters:
      texture - Static texture to render. Will be scaled to the entity's scale.
  • Method Details

    • setTexture

      public void setTexture(String texture)
    • getTexture

      public com.badlogic.gdx.graphics.Texture getTexture()
      Returns the texture image path
      Returns:
      the image path
    • setRotation

      public void setRotation(float rotation)
      Sets rotation of the texture
      Parameters:
      rotation - What to rotate by (0-360 degrees)
    • getRotation

      public double getRotation()
      Returns:
      Rotation degree of texture
    • setOrigin

      public void setOrigin(float x, float y)
    • scaleEntity

      public void scaleEntity()
      Scale the entity to a width of 1 and a height matching the texture's ratio
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.