Class StandingColliderComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.physics.components.ColliderComponent
com.csse3200.game.physics.components.StandingColliderComponent
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.com.badlogic.gdx.physics.box2d.Fixture
Methods inherited from class com.csse3200.game.physics.components.ColliderComponent
dispose, getFixture, getLayer, setAsBox, setAsBox, setAsBoxAligned, setDensity, setFriction, setLayer, setRestitution, setSensor, setShape
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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StandingColliderComponent
public StandingColliderComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classColliderComponent
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getFixtureRef
public com.badlogic.gdx.physics.box2d.Fixture getFixtureRef()
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