Class CrouchingColliderComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.physics.components.ColliderComponent
com.csse3200.game.physics.components.CrouchingColliderComponent
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.com.badlogic.gdx.physics.box2d.FixtureAllows the player's collision fixture to be retrievedMethods inherited from class com.csse3200.game.physics.components.ColliderComponent
dispose, getFixture, getIsSensor, getLayer, setAsBox, setAsBox, setAsBox, setAsBoxAligned, setAsBoxAligned, setDensity, setFriction, setLayer, setRestitution, setSensor, setShapeMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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CrouchingColliderComponent
public CrouchingColliderComponent()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classColliderComponent
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getFixtureRef
public com.badlogic.gdx.physics.box2d.Fixture getFixtureRef()Allows the player's collision fixture to be retrieved
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