Class ObjectContactListener

java.lang.Object
com.csse3200.game.physics.ObjectContactListener
All Implemented Interfaces:
com.badlogic.gdx.physics.box2d.ContactListener

public class ObjectContactListener extends Object implements com.badlogic.gdx.physics.box2d.ContactListener
Combined contact listener that handles both general collision events (for tooltips, collectables, etc.) and specific object collision logic. This listener: 1. Triggers general "collisionStart" and "collisionEnd" events on all entities (for tooltip system) 2. Handles object-specific collision logic (for button interactions) ContactListener for detecting collisions between the player entity and specified objects in the game such as buttons, boxes etc. Triggers the push event when contact is made
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    beginContact(com.badlogic.gdx.physics.box2d.Contact contact)
    Called when two features begin to touch and checks if a player has collided with an object If so, the game object keeps track that player is in range Also triggers general collision events for tooltips and other systems
    void
    endContact(com.badlogic.gdx.physics.box2d.Contact contact)
    Called when two features end contact If player moves away from an object (i.e.
    void
    postSolve(com.badlogic.gdx.physics.box2d.Contact contact, com.badlogic.gdx.physics.box2d.ContactImpulse contactImpulse)
     
    void
    preSolve(com.badlogic.gdx.physics.box2d.Contact contact, com.badlogic.gdx.physics.box2d.Manifold manifold)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ObjectContactListener

      public ObjectContactListener()
  • Method Details

    • beginContact

      public void beginContact(com.badlogic.gdx.physics.box2d.Contact contact)
      Called when two features begin to touch and checks if a player has collided with an object If so, the game object keeps track that player is in range Also triggers general collision events for tooltips and other systems
      Specified by:
      beginContact in interface com.badlogic.gdx.physics.box2d.ContactListener
      Parameters:
      contact - object representing the collision
    • endContact

      public void endContact(com.badlogic.gdx.physics.box2d.Contact contact)
      Called when two features end contact If player moves away from an object (i.e. no longer colliding), object stops tracking the player as being in range for an interaction
      Specified by:
      endContact in interface com.badlogic.gdx.physics.box2d.ContactListener
      Parameters:
      contact - object representing the collision
    • preSolve

      public void preSolve(com.badlogic.gdx.physics.box2d.Contact contact, com.badlogic.gdx.physics.box2d.Manifold manifold)
      Specified by:
      preSolve in interface com.badlogic.gdx.physics.box2d.ContactListener
    • postSolve

      public void postSolve(com.badlogic.gdx.physics.box2d.Contact contact, com.badlogic.gdx.physics.box2d.ContactImpulse contactImpulse)
      Specified by:
      postSolve in interface com.badlogic.gdx.physics.box2d.ContactListener