Class TooltipSystem.TooltipDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.tooltip.TooltipSystem.TooltipDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
- Enclosing class:
TooltipSystem
UI component for rendering tooltips in the bottom-left corner of the screen.
Add this component to your game area's UI entity to enable tooltip display.
Features:
- Fixed bottom-left positioning with consistent spacing
- Automatic text wrapping for long content
- Multiple visual styles (DEFAULT, SUCCESS, WARNING)
- Uses existing UI skin for consistent styling
The component automatically registers itself with TooltipManager and handles
all rendering and positioning logic.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidHides the currently displayed tooltipvoidshowTooltip(String text, TooltipSystem.TooltipStyle style) Shows a tooltip with the specified text and styleMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayerMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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TooltipDisplay
public TooltipDisplay()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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showTooltip
Shows a tooltip with the specified text and style- Parameters:
text- The text to display (supports \n for line breaks)style- The visual style to use
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hideTooltip
public void hideTooltip()Hides the currently displayed tooltip -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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