Package com.csse3200.game.components.tasks


package com.csse3200.game.components.tasks
  • Classes
    Class
    Description
    Task that makes a bomber chase and position itself optimally above a target when detected by its cone light.
    Task that makes drone drop bombs when the bomber's cone light detects a target below.
    Task that makes an entity move through a sequence of waypoints, pausing briefly at each.
    Boss AI chase behaviour.
    Event-activated chase behaviour.
    A cooldown task that activates after a chase has ended.
    Move to a given position, finishing when you get close enough.
    Task that makes an entity move through a sequence of waypoints, pausing briefly at each.
    Task that does nothing other than waiting for a given time.
    Wander around by moving a random position within a range of the starting position.