Package com.csse3200.game.components.tasks


package com.csse3200.game.components.tasks
  • Classes
    Class
    Description
    Task that makes an entity chase a target until either the target is too far away or the line of sight is lost.
    Task that makes drone drop bombs when player is directly below.
    Event-activated chase behaviour.
    A cooldown task that activates after a chase has ended.
    Move to a given position, finishing when you get close enough.
    Task that makes an entity move through a sequence of waypoints, pausing briefly at each.
    Task that does nothing other than waiting for a given time.
    Wander around by moving a random position within a range of the starting position.