Class SettingsMenuDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Settings menu display and logic. If you bork the settings, they can be changed manually in
CSSE3200Game/settings.json under your home directory (This is C:/users/[username] on Windows).
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates the settings menu UI components and initializes the input handling system.void
dispose()
Called when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayer
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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SettingsMenuDisplay
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Method Details
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create
public void create()Creates the settings menu UI components and initializes the input handling system. Sets up the key binding buttons and passes them to the input component for rebinding functionality.- Overrides:
create
in classUIComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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