Class SettingsMenuDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
Settings menu display and logic. If you bork the settings, they can be changed manually in
CSSE3200Game/settings.json under your home directory (This is C:/users/[username] on Windows).
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Creates the settings menu UI components and initializes the input handling system.voiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayerMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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SettingsMenuDisplay
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Method Details
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create
public void create()Creates the settings menu UI components and initializes the input handling system. Sets up the key binding buttons and passes them to the input component for rebinding functionality.- Overrides:
createin classUIComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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