Class VolatilePlatformComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.platforms.VolatilePlatformComponent

public class VolatilePlatformComponent extends Component
A platform that disappears a few seconds after a player stands on it, then respawns after a delay. Uses collider disabling and texture swapping instead of scaling.
  • Constructor Details

    • VolatilePlatformComponent

      public VolatilePlatformComponent(float lifetime, float respawnDelay)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component