Package com.csse3200.game.components.npc
Class ExplosionAnimationController
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.npc.ExplosionAnimationController
Controls the explosion animation and disposes the entity after the animation is finished.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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ExplosionAnimationController
public ExplosionAnimationController()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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