Class MinimapDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.minimap.MinimapDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
A UI component for displaying a minimap.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classUsed to specify the options for drawing the minimap.static enumDictate where the Minimap will be drawn -
Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
ConstructorsConstructorDescriptionMinimapDisplay(float displaySize, MinimapDisplay.MinimapOptions options) Creates a new minimap display. -
Method Summary
Modifier and TypeMethodDescriptionvoidaddMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Adds the given marker to the markers group.voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.intgetLayer()Layer to be rendered in.floatZ index controls rendering order within a layer.voidremoveMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Removes the given marker form the groupvoidsetVisible(boolean visible) voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayerMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MinimapDisplay
Creates a new minimap display.- Parameters:
displaySize- The size (width and height) of the minimap on the screen.options- Options for the minimap shape and position.
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Method Details
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addMarker
public void addMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Adds the given marker to the markers group.- Parameters:
marker- the marker image to be added to the group.
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removeMarker
public void removeMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Removes the given marker form the group- Parameters:
marker- the marker image to removed.
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:RenderableZ index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndexin interfaceRenderable- Overrides:
getZIndexin classUIComponent- Returns:
- Z index
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getLayer
public int getLayer()Description copied from interface:RenderableLayer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayerin interfaceRenderable- Overrides:
getLayerin classUIComponent- Returns:
- layer
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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setVisible
public void setVisible(boolean visible) - Parameters:
visible- : Set the visibility of minimap display to this value.
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