Class MinimapDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.minimap.MinimapDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A UI component for displaying a minimap.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
Used to specify the options for drawing the minimap.static enum
Dictate where the Minimap will be drawn -
Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionMinimapDisplay
(float displaySize, MinimapDisplay.MinimapOptions options) Creates a new minimap display. -
Method Summary
Modifier and TypeMethodDescriptionvoid
addMarker
(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Adds the given marker to the markers group.void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.int
getLayer()
Layer to be rendered in.float
Z index controls rendering order within a layer.void
removeMarker
(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Removes the given marker form the groupvoid
setVisible
(boolean visible) void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render, setLayer
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MinimapDisplay
Creates a new minimap display.- Parameters:
displaySize
- The size (width and height) of the minimap on the screen.options
- Options for the minimap shape and position.
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Method Details
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addMarker
public void addMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Adds the given marker to the markers group.- Parameters:
marker
- the marker image to be added to the group.
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removeMarker
public void removeMarker(com.badlogic.gdx.scenes.scene2d.ui.Image marker) Removes the given marker form the group- Parameters:
marker
- the marker image to removed.
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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getLayer
public int getLayer()Description copied from interface:Renderable
Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayer
in interfaceRenderable
- Overrides:
getLayer
in classUIComponent
- Returns:
- layer
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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setVisible
public void setVisible(boolean visible) - Parameters:
visible
- : Set the visibility of minimap display to this value.
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