Class PatrolRouteComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.PatrolRouteComponent
A component that stores the patrol route for an enemy entity, which is represented
as an ordered list of waypoints.
This component should be added to any entity that is expected to perform patrol behaviour
(via PatrolTask) so the route can be queried.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionPatrolRouteComponent
(com.badlogic.gdx.math.Vector2[] waypoints) Create a new PatrolRouteComponent with the supplied waypoints. -
Method Summary
Modifier and TypeMethodDescriptioncom.badlogic.gdx.math.Vector2
getWaypointAt
(int i) Get the waypoint at a given indexcom.badlogic.gdx.math.Vector2[]
Get an array of cumulative waypoints built from the patrol steps.int
Get number of waypoints in patrol routecom.badlogic.gdx.math.Vector2
Get the first waypoint of the patrol routeMethods inherited from class com.csse3200.game.components.Component
create, dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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PatrolRouteComponent
public PatrolRouteComponent(com.badlogic.gdx.math.Vector2[] waypoints) Create a new PatrolRouteComponent with the supplied waypoints.- Parameters:
waypoints
- an array of world positions defining the patrol route
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Method Details
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numWaypoints
public int numWaypoints()Get number of waypoints in patrol route- Returns:
- number of waypoints in the patrol
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patrolStart
public com.badlogic.gdx.math.Vector2 patrolStart()Get the first waypoint of the patrol route- Returns:
- first waypoint of the patrol
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getWaypointAt
public com.badlogic.gdx.math.Vector2 getWaypointAt(int i) Get the waypoint at a given index- Parameters:
i
- Index of desired waypoint- Returns:
- Vector2 corresponding to waypoint at the index
- Throws:
IndexOutOfBoundsException
- if index outside bounds of waypoints
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getWaypoints
public com.badlogic.gdx.math.Vector2[] getWaypoints()Get an array of cumulative waypoints built from the patrol steps.- Returns:
- an array of waypoints or null
- Throws:
IllegalStateException
- if waypoints not initialised
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