Class AchievementsTrackerComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.achievements.AchievementsTrackerComponent
Periodically feeds gameplay signals to the AchievementService.
- Adds sprinting delta-time while the player's StaminaComponent reports sprinting.
- Marks stamina exhaustion when the player fires the "exhausted" event.
- Resets per-level flags on "levelStarted".
- (Optional) Call AchievementService.get().onLevelCompleted(levelNum) from
the level code when you know the level number.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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AchievementsTrackerComponent
public AchievementsTrackerComponent()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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