Class AchievementsTrackerComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.achievements.AchievementsTrackerComponent

public class AchievementsTrackerComponent extends Component
Periodically feeds gameplay signals to the AchievementService. - Adds sprinting delta-time while the player's StaminaComponent reports sprinting. - Marks stamina exhaustion when the player fires the "exhausted" event. - Resets per-level flags on "levelStarted". - (Optional) Call AchievementService.get().onLevelCompleted(levelNum) from the level code when you know the level number.
  • Constructor Details

    • AchievementsTrackerComponent

      public AchievementsTrackerComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component